Thursday, May 30, 2013

THIS IS MY SECRET

Finally, a new post!

Gosh, I've been really bad about posting, but this time it's not a video game keeping me away. Even though there's so much I want to share (like new music, new TV shows, random thoughts, funny stories about my life), today I want to share with you my secret!

So, what's my secret?

It's actually not that big of a secret. I've told many people about it, but not everyone. And I think it's about time...

And I shall unveil it by ripping off Kristin Cashore's blog, author of the enjoyable Graceling. I'm so original!

"Then, at last, sitting on her stretcher-bed, she took from the very bottom of her pack an old peacock-blue scarf folded around a heavy, square book. She unwrapped it and opened it very carefully, as if guilty secrets might fall from between its pages like pressed flowers. This was Harry's secret. She was a writer." 

-from 
The Tricksters, by Margaret Mahy


I didn't even re-type it, just straight copied and pasted from her blog. Ahh, so lazy, lah.
But the first time I read this on Kristin Cashore's blog, it really made sense to me. Sometimes, I feel writing is indeed my secret.

So if people wonder what I do at home, this is it--I write.


No, I don't write longhand. Actual letters just looked cooler than someone typing on a computer.

Yup, I'm a wannabe writer! Been doing it seriously for almost 6 years now, even though I took close to a 2-year break up until recently. It's been a dream of mine, and with ebooks these days, I feel I can finally take things into my own hands. After all, nobody's going to make my dream come true except for moi.

That's right, between going to work, going to school, and studying for the CPA exam, I popped out four novels and many half-written books in the past 6 years.

Now, however, I finally feel I've been working on the one. I started the one in May 2010. Yup, three freaking years ago! But I did take a 2-year break, though it's still been one long project. Before I talk more about the one, let's start from the beginning so that my story can possibly inspire others to do the same thing (Oh, who am I kidding? I just want to talk about myself, lol.)

So, how did it all start?

I guess it really started when I was little. Growing up, I always loved to read. Maybe it's because my mom is a reader, I'm not sure, but after playing outside and goofing off, I'd always come home to a fun book. My favorite was Encyclopedia Brown. Man, I loved that series!


Want to know where all the Social Security money went? Ask Encyclopedia Brown! This kid can solve anything!

Then when I was a little older, my favorite switched to The Babysitters Club.

Glad even the 80's always included a token Asian and Black person in the group.

Sweet Valley High was probably a close second, but I wasn't really a fan of the third-person voice.

Whatever happened to the TV show? Oh, right--it sucked! That's what happened.

Then I began to write stories in my spiral notebooks, but at the time I didn't think getting published was actually something that could happen. Making up characters and writing about their interactions was just fun for me. I would look at celebrity photos and create a whole new persona for them, pretending they were characters in my book (funny thing is, I still do this now just so I have a feel for what my characters look like). I had several notebooks filled with all my stories. 

Then in my teenage rebellion years, reading was considered lame-O! I abandoned pretty much anything and everything that had to do with writing or reading. 

Yeah, I didn't really enjoy the mandatory school reading list: Lord of the Flies, The Scarlet Letter, The Good Earth, etc. I literally thought all authors had to do to get published was to write a really freaking boring book!

But along came a few books that were too good not to read, namely The Da Vinci Code and Harry Potter. Soon, I was reading every day and scouring the internet for reviews on good books. Teen or adult, I didn't care, as long as the book fell under either the "fun" or "good" category, I'd read it. And that's when I clicked on a "people who bought this also bought this" link on Amazon.com which lead me to Twilight.





Ah, Twilight. The most beloved and also most hated series on the planet.

Beloved because most girls just absolutely adore the books.

Hated because the movies suck, and every boyfriend/husband in the world is probably sick of hearing about it and doesn't get what the deal is.

And also hated because it's just too mainstream and popular for it's own good.
I don't think this is true for all things, but I do think most of the time, once the word gets out that _insert something wonderful you're obsessed about_ is no longer a secret and everybody knows about it, it's not cool anymore because it's too mainstream and everyone starts hating it instead.

But you know what? Back when the Twilight book first came out--before there was a movie, before most people knew about it--all it got was love! I'm not ashamed to admit that I loved the Twilight books.

When I first read it, I imagined Edward as a better-looking/cooler/buffer James Franco. 


Says James Franco: I could've been a good Edward Cullen.
Because being an actor, writer, Oscar host, film teacher, screenplay teacher, English teacher, PhD candidate at Yale, art exhibitionist, and short story author isn't keeping me busy enough.

Unfortunately, now with the movie being out, nobody can ever read it again without Robert Pattinson's Frankenstein side profile popping into their brain. Or Jacob's I-glued-horsetail-onto-my-head fake long hair. Or Kristin Stewart's monotone voice. 

But I have to thank Twilight, more specifically Stephenie Meyer, because without it's existence, I would never be pursuing my passion today.

Before I ever read the book, I actually read Stephenie Meyer's post on her blog about how she got Twilight published. I had no idea what the book was about. After I read her post, it caught my interest enough that I read Twilight in like record time, and thought afterwards, "Man, getting published sounds easy! Just have a dream, write a book about it, send out some query letters, and get rich and famous!"

Boy, was I dumb.

I thought the very first book I wrote was awesome. I literally thought, "Suck it, Harry Potter! My piece of work is infinitely better!" I imagined living in a mansion, getting my own interviews about how I came up with the idea for my book, going to the movie premiere, and having millions of screaming fans fall in love with my characters like they were rock stars. But no, it was just my over-inflated ego daydreaming.

Looking back, the book idea wasn't bad, the character's weren't horrible, but overall the book sucked. I'm actually glad I got rejection letter after rejection letter. Yes, glad. That's how bad it was. As many books and articles I read about character development and story telling, I think it took me a long time to truly develop the skills I needed to in order to write a decent book. I'm not saying the one is perfect, but it's by far the best book I've written, and I would probably even be somewhat proud of the one once it's released to the world.

I think all writers go through this phase where they think any book they pop out of their ass is New York Times Bestseller-worthy, and they don't understand why it gets rejected. Of course, many people actually do get this lucky, and that's why there's so much crap out there floating around in the market. But as time goes on, you get over yourself, and suddenly your first piece of art isn't as dazzling as you once thought it was. You become a serious writer. And then you think you suck because you suddenly realize what it actually takes to write a good story. And it's not easy. 

Although, I bet if people read the one, they wouldn't really know how much work went into it unless they started out as a crap writer like myself. It would probably seem like a book that was a breeze to write, and they'd be right in many aspects. It's probably not going to cause some ground-breaking, life-changing moment after you read my book. It'll probably come off as a simple, light story. But I can say I put a ton of thought into creating every character to make them as 3-D as possible, not to mention the dynamics of their relationships, and trying to weave in any world-building explanations in a way that doesn't seem out-of-place, while trying to make all the different pieces of the plot come together so it's not one jumbled mess. This book has literally sucked the life out of me. A lot of sleepless nights. A lot of McDonald's Medium Iced Caramel Coffees with three extra creamers.

But if I can just get one person to fall in love with my book, all my effort will be worth it. It sounds lame, but it's to the point where I feel my characters deserve to be known. Otherwise, I'd be doing them a disservice. Even if everybody on the planet hates my book, it's even scarier for me to have people not know about it.

So now I need to hole myself up and work on it. I'm not working as hard as I should be, I admit, because something always distracts me. If it's not video games, then it's anime on hulu.com! But the wheels have been set in motion, and without getting into too many details, I am hoping to have the book up for sale as an ebook on July 31, 2013. Be warned: I am going to shamelessly promote it. You will probably be annoyed. 

There will be a lot of people I will thank when it's said and done. But there's one kid I'd definitely have to include.

In sixth grade, I would make the boy I sat next to (his name was Andy) read my stories. He would tell me what he thought of them, and which stories he liked the best.

Then one day he said: Hey, when you publish your first book, will you dedicate it to me?
Me: Yeah!
Him: You promise?
Me: Of course!
Him: Yeah, right. You'll probably forget by then.
Me: No, I promise, I won't forget.

And now, 21 years later, I still remember.

Tuesday, May 14, 2013

WILL THE CIRCLE BE UNBROKEN?

So, I obviously haven't made good on my "try to post once a day on my blog" promise I made to myself. But for good reason.

What's that good reason?

BioShock Infinite, of course! 




I've always loved video games. Yeah, sometimes it's hard to make time for them because there's so much to do in life. But since I quit my job, in regards to time... Well, I've got plenty.

Now, if you haven't played the game and you're planning to - STOP READING. RIGHT NOW. Don't be tempted to read just because your eyes are already glued to the page. Opposite of Nike - Just Don't Do It.

On the other hand, if you have no idea what BioShock Infinite is, then by all means go ahead and read on, just be prepared to be more confused than your grandmother trying to use an iPhone.

Since this post will be talking about BioShock Infinite's ending, from this point on...

***MAJOR SPOILER ALERT***

I'm pretty sure that red letters in all caps in bold with asterisks on both sides is the universal symbol for "warning" when posting on blogs. So don't say I didn't warn you :)


MY EXPERIENCE WITH THE GAME

With the help of reinforcements when needed *aka* the bf, I was able to shoot, decapitate, light on fire, electrocute--and other cool ways of dealing death--my way to the very interesting/confusing ending to BioShock Infinite. 

When I first saw the preview for BioShock Infinite inside an issue of Game Informer, I was pretty intrigued. I wasn't a fan of BioShock 1 and 2, just knew the setting of the game was underwater and there were a lot of deranged humans running around you had to kill. Sounded too dark and dirrty for my taste. I'm not really one for first-person shooters either. Generally, I like to stick to action/adventure (like Zelda, Kingdom Hearts, etc.), platform, and RPG. The most experience I've had with a first-person shooter game was one week where I tried to learn how to play Counter-Strike (this was more than a decade ago, and the term "fail" doesn't even cover it), and also the brief moments in the game UNCHARTED where you had to make your way to a cave or tomb, and even then I would get pretty frustrated. 

But something about BioShock Infinite just made me want to play it--maybe it was the artwork, maybe it was the story, or maybe it was because the game takes place in Columbia, a city in the sky. Who doesn't like a floating city? 

Remember the floating city Laputa in one of the most beloved Studio Ghibli films Castle in the Sky?


Laputa from the movie Castle in the Sky

Well, Columbia makes Laputa look like...how should I put this...

Columbia is to Laputa as Hit-Me-Baby-One-More-Time Britney Spears is to Current Britney Spears.


Columbia


Laputa


Yes, that different. Just see for yourself.


The Beautiful Columbia


What? They made a statue of me? How thoughtful!


This is what I call traveling in style


Wish Cali had a bridge like this. And did you notice? No freeways! Meaning no traffic!

Yeah, definitely not Laputa.

Makes you want to sing, "Oh beautiful for spacious skies...from sea to shining sea! Columbia the Beautiful!"

If that didn't win me over already, the tons of 10/10 reviews I kept reading with an emphasis on how great the story was made me take the plunge. 

So I dedicated every spare moment I had to playing the game, desperate to get to the end to find out what the hell was going on, and finally, after a lot of frustration, a lot of "WTF, I died? F--- this, this stupid controller is broken!", unnecessary cuss words, and calling in the reinforcement for a final time to help beat the "boss" fight, the end came.

And it confused the bejeezus out of me. 

Instantly, I grabbed the iPad and looked up "understanding the ending to BioShock Infinite," which led me to this article from Venture Beat.

The article was great! I sort of understood the story now, but only partially. I kept thinking about it, like how most of us felt after watching the movie Inception. It had that type of story/ending. I think the hardest part about understanding the story/ending is that nothing is really explained. Yeah, you get somewhat of an explanation at the end, but most of what you learn about the story is through little clues in the game, dialogue (but not explanations), viewing short history films from various kinetoscopes, and finding/listening to Voxophones, which are short recordings of characters basically talking to themselves and taken out of context. The rest is up to you to fill in the blanks.

Even in my sleep, I was dreaming about it, and also dreaming that there was a never-ending stream of bad guys that kept coming at me no matter how many I killed. It was never enough! That part was more of a nightmare, really.

But this morning, I was able to somehow sort it all out in my head, and I really think I have a great explanation that might answer a lot of the bigger questions people have. I also posted the same explanation in the comments section of a related blog from the author of the Venture Beat article.

So here's my take on the ending and what it means. Again, those who aren't familiar with the story or didn't play the game might be confused. However, you can just read the article from Venture Beat which summarizes the plot nicely :)


MY TAKE ON EXPLAINING THE ENDING

I used to be really confused about time travel until I read a little book called When You Reach Me (by Rebecca Stead), which had THE BEST explanation about time travel ever. Even though it's considered a kid's book, I highly recommend it! And I think the same theory can be used to explain BioShock Infinite's multiverse.

First, it's crucial to understand that all the different worlds/possible outcomes in the multiverse exist AT THE SAME TIME. They are not linear, meaning they are not created one after the other at the time Booker makes choices in another world. In these other worlds, Booker has already made that choice and is living in parallel time to all the other worlds.

This is the part where the time travel theory from When You Reach Me comes into play. Think of each world/lighthouse as a picture. Let's say all these pictures are hung up on your wall, existing side-by-side. Once taken, a picture by itself cannot be changed. Even though people are living entire lives in these worlds, the events that happen in that particular world cannot be changed, it will just keep repeating and repeating.

So, in Bioshock Infinite, when the Lucete twins make a tear and lure Booker into jumping into a different dimension and going to Columbia to save Elizabeth, I believe THAT IN ITSELF IS A WORLD. As in, in this world, Booker didn't really change dimensions; him "changing dimensions" is already incorporated into that particular world because regardless of where the Lucete twins originally came from, once they were there, the "picture" was snapped and could not be changed. Therefore, in that world, Booker is stuck in an infinite loop of seemingly jumping dimensions (though he's really still within the same world) and trying to save Elizabeth. (I also believe this is why the game is called Bioshock Infinite ^_^)

In addition, I believe the Lucete twins (Rosalind and Robert) don't have as much power in regards to tears compared to Elizabeth. They can do some things with the help of a machine, like open tears and maybe bring some items/people from one world to another, but it doesn't seem they can fully interact with the people and the surroundings in the different worlds the way Elizabeth can. Otherwise, why wouldn't the twins just try to get revenge on Comstock by themselves in some other way? It seems the best they can do is observe things here and there, but in order to truly interact with the environment they need to go through Booker or Elizabeth to do it. I believe this makes sense because throughout the game, they only interact with Booker or Elizabeth, and nobody else in that world. Elizabeth, however...

She seems to be able to fully interact in whichever world she's in, like easily pulling out flowers from a tear (like in one of the elevator scenes), without the help of machines, which is what makes her so special. It seems Elizabeth has full control of jumping from universe to universe, creating tears, pulling things from one tear to another, interacting and subsequently changing the environment, etc., where as, the Lucete twins didn't. Which comes to my next point: If the different worlds are pictures, then Elizabeth--and only Elizabeth--is PHOTOSHOP.

Yes, like digital image editing software, Elizabeth is the one thing that can change the photos, or worlds in this example. She doesn't have to follow the rules of the multiverse like everyone else. She is special--she has photoshop abilities that can change the pictures. Therefore, I believe that in the end, when she takes Booker to "the picture"/world of when he is baptized, because she can actually interact with the world and not just observe--unlike the Lucete twins--she is able to successfully drown Booker before he turns into Comcast and change that picture/world forever. But because this is not really a true choice (since it was done only by Elizabeth's power, and not a true choice of life at the time, meaning Booker didn't decide to drown himself when he was there the first time), I don't believe new worlds were created because of this incident. I believe in the very end, the world where BioShock Infinite takes place (the looped world) is now forever changed. Meaning, Anna is in the crib, but since Comcast died, the Lucete twins never come and lure Booker to try to save Elizabeth, and as a result that world, or picture, has been forever changed because of Elizabeth's photoshopping skills. I also think the other worlds where Comcast/Elizabeth exist didn't just disappear; the worlds are still there, only Comcast and Elizabeth and any events related to those characters have now been "photoshopped" out of the picture, leaving the remaining picture/world untouched. And hopefully, a happy Anna and happy Booker are now photoshopped into whatever world/picture they now exist in.

Of course, I could be totally wrong, but this is what makes sense to me :)


FINAL THOUGHTS

Overall, I'm very happy I played the game, and I think it's an experience that will stay with me for awhile. 

I also really appreciate all the little details the game developers thought of. Even the song Booker and Elizabeth sing together in the game, called "Will the Circle Be Unbroken?", seems to fit the story line perfectly.

I also can't get the song out of my head. The voice actors of Booker and Elizabeth are so freaking talented! Love this video of them singing together in the ending credits.




Not to mention, I finally picked up some first-person shooting skills. Yay!
So BioShock 4--Bring it! 

Sunday, May 5, 2013

GIRLS VS. GUYS - SAYING GOODBYE




WHEN GIRLS SAY GOODBYE TO THEIR FRIEND...

Girl #1: Bye, babe! It was sooo good seeing you!
Girl #2: I know hun, so good seeing you too! 
*Hugs*
Girl #1: We have to do this again soon!
Girl #2: Yes, definitely! It was so good to catch up. When are you free?
Girl #1: Well, I'm gonna be kind of busy this week with a work thing, and a baby shower I have to go to, and my aunt's in town, but after that I should be pretty free.
Girl #2: Sounds good, we should try that one new restaurant I heard about next time.
Girl #1: Yeah! I'll text you.
Girl #2: Oh, actually, just call or email me. My phone is kinda messed up and I don't get texts sometimes.
Girl #1: Okay, your email's still sweetangelx28@gmail.com, right?
Girl #2: No, that one actually got hacked.
Girl #1: What? No way!
Girl #2: Yeah, so I changed it to onelove28@gmail.com
Girl #1: K, hang on... (saves it in phone). Okay, got it!
Girl #2: Yeah, just email me!
Girl #1: For sure!
*Hugs again*
Girl #2: Drive safe!
Girl #1: You too!
Girl #2: Hope to see you soon!
Girl #1: Alright, bye girl!


WHEN GUYS SAY GOODBYE TO THEIR FRIEND...

Guy #1: Yo...
Guy #2: Taking off? Aiight, man.
*hand slap*

THE END.


Lol, observing the difference between guys and girls never gets old for me. Love it. 
FYI, the guy version is based on a real conversation I witnessed earlier today. But I still think girls rule and guys drool! :)